"Armor_Collider" (Ver.1.1)

You can find this object as a translucent plate in the tank.
This object can be used as a weak point or a strong point of the tank.
When the bullet hits against this object, the damage value is multiplied by the specified value.

"SD_Firefly" has a Armor_Collider on the front of the body as the strong point.
"SD_Tiger-I" has several Armor_Colliders on the body and the turret as the weak points.


(Tips.)
You may duplicate this object as many as you need.
Adjust the position, rotation and scale as you will.



The multiplier value can be set in the "Armor_Collider_CS".

(Armor settings)
    [Damage Multiplier]
    The damage value is multiplied by this value.
    When this value is less than 1.0, this object is used as a weak point.
    When this value is greater than 1.0, this object is used as a strong point.