"Fire_Point" (Ver.1.1)

The bullet is spawned and shot from this object.
You can modify the bullet settings from this object.

This object should be placed in front of the muzzle.
Also this object must be placed under the "Barrel_Base" in the Hierarchy.
(Note.) Please take care not to change their hierarchy.


You can modify the bullet settings from "Fire_Spawn_CS".

(Firing settings)
    [Fire Prefab]
    Set the prefab used as muzzle-fire visual effects.
    This prefab is instantiated at this position with firing.
    You can find the prefab "MuzzleFire" in the "Bullet_and_Effects" folder under the "Prefabs" folder.

    [Bullet Prefab]
    Set the prefab of the bullet.
    This prefab is instantiated and shot from this object.
    You can find the prefab "Bullet" in the "Bullet_and_Effects" folder under the "Prefabs" folder.

    [Attack Force]
    The maximum damage value given to the target.
    The damage vlalue is calculated considering the slope-effect by "Bullet_Nav_CS" script in the bullet.
    (Tips.) This option can be overwritten by "Spawner".

    [Bullet Velocity]
    Initial velocity of the bullet. (meter per second)
    (Tips.) This option can be overwritten by "Spawner".

    [Spawn Offset]
    The front offset value for spawning the bullet.
    When the bullet hits against the collider of the barrel, increase this value.