"Barrel_Base" (Ver.1.1)

This object is parent object of the barrel, and works as the sliding base of the barrel.
You can modify the recoil-brake settings from this object.

The objects placed under this object in the Hierarchy are moved with this object.
The barrel, "Fire_Point" and "Gun_Camera" must be placed under this object in the Hierarchy.
Also this object must be placed under the Cannon_Base in the Hierarchy.
(Note.) Please take care not to change their hierarchy.

(Note.)
In this project, 'Cannon' means the base part of a tank gun.
And 'Barrel' means the part of a tank gun moved by firing recoil.




You can modify the recoil-brake settings from "Barrel_Control_CS".

(Recoil Brake settings)
    [Recoil Time]
    The time it takes to push back the barrel.

    [Return Time]
    The time it takes to return the barrel.

    [Length]
    The length that the barrel is moved.