"Cannon_Base" (Ver.1.1)

This object is parent object of the cannon, and works as the pivot of the cannon.
You can modify the cannon settings and the firing settings from this object.

The objects placed under this object in the Hierarchy are rotated with this object.
The cannon and "Barrel_Base" must be placed under this object in the Hierarchy.
Also this object must be placed under the "Turrer_Base" in the Hierarchy.
(Note.) Please take care not to change their hierarchy.

(Note.)
In this project, 'Cannon' means the base part of a tank gun.
And 'Barrel' means the part of a tank gun moved by firing recoil.




You can modify the cannon settings from "Cannon_Control_CS".

(Cannon movement settings)
    [Rotation Speed]
    Maximim rotation speed of the cannon. (degree per second)

    [Buffer Angle]
    When the angle to the target is less than this angle, the rotaion starts deceleration.

    [Max Elev]
    Maximum elevation angle.

    [Max Dep]
    Maximum depression angle.


You can modify the firing settings from "Fire_Control_CS".

(Fire control settings)
    [Reload Time]
    The time it takes to reload.
    (Tips.) This option can be overwritten by "Spawner".

    [Recoil Force]
    The shock force value added to the MainBody with firing.
    (Tips.) This option can be overwritten by "Spawner".

    [Loading Image Name]
    Set the name of the Image object displayed while reloading as an icon.
    Please read also "Canvas_Images".
   

    [Timer  Image Name]
    Set the name of the Image object displayed while reloading as a timer.
    Please read also "Canvas_Images".