"Turret_Base" (Ver.1.1)

This object is parent object of the turret, and works as the pivot of the turret.
You can modify the turret settings from this object.

The objects placed under this object in the Hierarchy are rotated with this object.
The turret and "Cannon_Base" must be placed under this object in the Hierarchy.
Also this object must be placed under the "MainBody" in the Hierarchy.
(Note.) Please take care not to change their hierarchy.


You can modify the turret settings from "Turret_Control_CS".

(Turret movement settings)
    [Rotation Speed]
    Maximum rotation speed of the turret. (degree per second)

    [Acceleration Time]
    The time it takes to reach the maximum rotation speed.

    [Buffer Angle]
    When the angle to the target is less than this angle, the rotaion starts deceleration.

    [Desktop Aiming Sensibility]
    [Mobile Aiming Sensibility]

    Sensibility of the aiming with using a mouse or touchpad.

    [Marker Name]
    Set the name of the Image object in the scene used as Lock-On Marker.
    Please read also "Canvas_Images".

    [Gun Camera Script]
    Assign the "Gun_Camera" in this tank.
    "Gun_Camera" is placed under the "Barrel_Base" in the Hierarcy.
        "Turret_Base" >> "Cannon_Base" >> "Barrel_Base" >> Drag and drop the "Gun_Camera" into the box.

    [Camera Rotate Script]
    Assign the "Camera_Pivot" in this tank.
    "Camera_Pivot" is placed under the "MainBody" in the Hierarcy.
        "MainBody" >>  Drag and drop the "Camera_Pivot" into the box.