"Top object of tank" (e.g. 'SD_Firefly_1.1') (Ver.1.1)

This object is root object of the tank.
You can modify the identity settings and the damage settings from this object.
Some of the options can be overwritten by "Spawner" in the scene.


You can modify the identity settings from "ID_Control_CS".

(ID settings)
    [Is Player]
    When this option is enabled, the tank is set as player's operable tank.
    Disable this option in the case of NPC's tank.
    (Tips.) This option can be overwritten by "Spawner".
   
    (Note.)
    In this project, you can set only one operable tank in the scene.
    When there are multiple operable tanks in the scene, you will get many errors.

   
    [Relationship]
    The relationship with other tanks. ("0" = friendly, "1" = enemy)
    Usually, set this value to "0" in the player's tank.
    (Tips.) This option can be overwritten by "Spawner".

    [Kill Count]
    The score given to the opponent's score when this tank is killed. (This value is called also "Cost".)
    (Tips.) This option can be overwritten by "Spawner".

    [Marker Prefab]
    Set the prefab used as a position marker.
    This prefab is instantiated in the runtime for indicating the tank position.
    You can find the prefab "Pos_Marker" in the "Scene_Components" folder under the "Prefabs" folder.

    [Canvas Name]
    Set the name of the Canvas in the scene that the "Marker Prefab" (Pos_Marker) should be instantiated and placed.
    Please read also "Canvas_Images".


You can modify the damage settings from "Damage_Control_CS".

(Damage settings)
    [Durability]
    Set the durability of this tank.
    (Tips.) This option can be overwritten by "Spawner".

    [Ai Upper Offset]
    Set the distance between the center of the MainBody and the top of the turret.
    This value is used for searching and aiming this tank by enemy's AI.
   
    (Note.)
    When this value is too high, this tank can be detected even when the tank is behind the hedges.
    When this value is too low, the enemy's AI can hardly detect this tank.


    [Destroyed Prefab]
    Set the prefab used as destroyed visual effects.
    This prefab is instantiated on the tank when the tank is destroyed.
    You can find the prefab "Destroyed_Effect" in the "Bullet_and_Effects" folder under the "Prefabs" folder.

    [Text Prefab]
    Set the prefab used for displaying the durability value when the tank gets damage.
    You can find the prefab "Text_Damage" in the "Scene_Components" folder under the "Prefabs" folder.

    [Canvas Name]
    Set the name of the Canvas in the scene that the "Text Prefab" (Text_Damage) should be instantiated and placed.
    Please read also "Canvas_Texts".

    [Warning Name]
    Set the name of the Image in the scene displayed when the tank gets damage.
    Please read also "Canvas_Images".

    [Warning Duration]
    Time period for displaying the warning Image.

    [Warning Alpha]
    Alpha (transparency) of the warning Image.

    [Dying Prefab]
    Set the prefab used as dying visual effects.
    This prefab is instantiated on the tank when the "Durability" is less than specified rate.
    You can find the prefab "Dying_Effect" in the "Bullet_and_Effects" folder under the "Prefabs" folder.

    [Dying Rate]
    When the "Durability" is less than this rate, the "Dying Prefab" is instantiated on the tank.