"Plants (Tree & Hedge)" (Ver.1.1)

This object contains tree and hedge objects in the scene.
They are made as breakable objects in the demo scenes.

They have one or more colliders in each, and the breaking function is controlled by "Break_Object_CS" in them.

[Broken Prefab]
Set the prefab used as breaking visual effects.
This prefab is instantiated when any collider (set as no trigger) touches, and this object is destroyed.

[Lag Time]
The waiting time for starting the breaking.