"Spawner (Player, Friend (1), Enemy(1), etc) " (Ver.1.1)

This object instantiates the specified tank prefab at the opening and each time the tank is destroyed.
Also the tank settings can be adjusted from this object.

You can modify the tank settings such as Durability, Attack Force, AI's behavior and so on from "Spawner_CS".

(Spawning settings)
    [Tank Prefab]
    Set the tank prefab. You can find tank prefabs in the "Prefabs" folder.
    (Note.)
    When the tank is player's one, set the tank prefab without AI components such as "SD_Firefly_1.1".
    When the tank is NPC's one, set the tank prefab with AI components such as "SD_Firefly_AI_1.1".


    [Interval]
    The time interval that the tank is respawned after the death.

    [Respawning Image Name]
    Set the name of the Image object displayed while respawing as an icon.
    Please read also "Canvas_Images".
   

    [Timer  Image Name]
    Set the name of the Image object displayed while respawing as a timer.
    Please read also "Canvas_Images".
   

(Tank settings)
    [Is Player]
    When this option is enabled, the tank is spawned as player's operable tank.
    Disable this option in the case of NPC's tank.
    (Note.)
    In this project, you can set only one operable tank in the scene.
    When there are multiple operable tanks in the scene, you will get many errors.

   
    [Relationship]
    The relationship with other tanks. ("0" = Friendly, "1" = Enemy)
    Usually, set this value to "0" in the player's tank.
    
    [Durability]
    Set the durability of the tank.
    "Durability" value of the "Damage_Control_CS" script in the top object of the tank is overwritten by this value.

    [Max Speed]
    Set the maximum speed of the tank.
    "Max Speed" valued of the "Wheel_Control_CS" script in the MainBody of the tank is overwritten by this value.

    [Attack Force]
    Set the attack force of the tank.
    "Attack Force" value of the "Fire_Spawn_CS" script in the "Fire_Point" of the tank is overwritten by this value.

    [Bullet Velocity]
    Set the bullet velocity of the tank.
    "Bullet Velocity" value of the "Fire_Spawn_CS" script in the "Fire_Point" of the tank is overwritten by this value.

    [Reload Time]
    Set the reloading time of the tank.
    "Reload Time" value of the "Fire_Control_CS" script in the "Cannon_Base" of the tank is overwritten by this value.

    [Recoil Force]
    Set the recoil force of the tank.
    "Recoil Force" value of the "Fire_Control_CS" script in the "Cannon_Base" of the tank is overwritten by this value.

    [Kill Count]
    The score given to the opponent's score when this tank is killed.
    (Tips.) This value is called also "Cost".

(AI settings)
(Note.)
The following options are used only in AI tanks.
When the prefab has no AI components, these options are ignored.

    [Waypoint Pack]
    Set the "Waypoint_Pack" in the scene.
    When this option is empty, the AI tank tries to stay in its initial position.

    [Waypoint Radius]
    The allowable range of each waypoint.
    When the AI tank enters this range, the AI updates its destination to the next waypoint.

    [Patrol Type]
    "0" = Random. The AI tank cruises the waypoints in random order.
    "1" = Order. The AI tank repeatedly cruises the waypoints in order.

    [No Attack]
    When this option is enabled, the AI never attack anything and never approach any enemy.
    This function is used in the demo scene "99_Training".

    [No Chase]
    When this option is enabled, the AI never chase any enemy even while firing.
    This function is used in the demo scene "05_Defence_Battle".

    [Visibility Radius]
    The radius of visibility range of the AI tank.
    The AI cannot find any enemy in the outside of the range.

    [Detect Count]
    The time period required for detecting the target.
    When the AI is too quick to detect the enemy, increase this value.

    [Approach Distance]
    The distance to the target that the AI tank will stop approaching.
    When the AI cannot aim the target by any obstacle, the AI will continue to approach the target even within this distance.
    (Tip.)
    When this value is set to Infinity (Type 'infinity' in the box.), the AI never approach the target.


    [Lost Count]
    The time period until the AI completely loses sight of the target.
    The AI follows the target within this time period even when the target gets out of sight.